Job Description

I'm working on a university bachelor thesis: a digital twin of a game-playing robot (chess) in Webots with Python, turn-based logic, and later AI/HIL integration.
My current setup is: a Webots R2025a world with two Niryo Ned robots (white/black) and a supervisor/game controller using emitters/receivers for coordination. Chess pieces are separate Solid objects.
Problem: robot motion and pick-and-place are unreliable. The arm often stops above the piece or approaches from inconsistent positions, and grasping fails (calibration/physics/IK offsets are likely involved). I also want a robust grasp strategy: either a stable fake grasp (attach/lock the piece to the gripper during transport) or a physics-based solution that works consistently.
I'm looking for an experienced robotics/simulation developer to do debugging + consultation sessions (screen sharing is OK) to:
1) identify the root cause (calibration vs IK vs physics parameters),
2) make reaching/descending consistent,

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