Job Description
I'm looking for someone experienced with Blender + Unreal + Conan Exiles Dev Kit to take an already game-ready rigged character and make it work as a playable character in the Conan Exiles Dev Kit / Unreal 4.12 workflow.
Project Notes
Character is already modeled + rigged in Blender
I do not need a character built from scratch
I need the asset converted/adapted to work in Unreal/Conan Dev Kit and set up for playable use in Conan Exiles
What I Need Done
Import the existing Blender character/rig into Unreal / Conan Exiles Dev Kit
Adapt or retarget rig for Conan-compatible playable character setup
Ensure animation compatibility (idle, movement, combat, etc.)
Fix any skeleton, bone hierarchy, scale, orientation, or deformation issues
Set up materials/textures properly
Make the character function in-game as a playable character
Test and verify it works
Required Deliverables (Important)
I need the full working files returned, including:
A compress...
Project Notes
Character is already modeled + rigged in Blender
I do not need a character built from scratch
I need the asset converted/adapted to work in Unreal/Conan Dev Kit and set up for playable use in Conan Exiles
What I Need Done
Import the existing Blender character/rig into Unreal / Conan Exiles Dev Kit
Adapt or retarget rig for Conan-compatible playable character setup
Ensure animation compatibility (idle, movement, combat, etc.)
Fix any skeleton, bone hierarchy, scale, orientation, or deformation issues
Set up materials/textures properly
Make the character function in-game as a playable character
Test and verify it works
Required Deliverables (Important)
I need the full working files returned, including:
A compress...
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