Job Description

Location : Hybrid / Remote – Montreal, QCPreferred

Employment Type: Full-Time
Reports To : CTO

Role Overview

We’re seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. You’ll own the integration of motion‑capture data, procedural blending, and next‑gen animation technology (Motion Matching, Control Rig, and AI‑driven blending).

You’ll work closely with combat design, animation, and physics teams to deliver lifelike, responsive, and high‑impact character motion that defines the moment‑to‑moment feel of the fight.

Core Responsibilities

  • Design, implement, and maintain character animation frameworks for combat, movement, and transitions.
  • Build and optimize Animation Blueprints, Control Rigs, and custom AnimGraph nodes.
  • Implement AI‑driven animation bl...

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