Job Description
We're building a clean, skill-based mobile puzzle game in Unity (2D, portrait mode).
This is not a hyper-casual ad-driven project. The goal is a polished, premium-feel gameplay experience with strong retention and clean architecture.
At this stage, we are focused strictly on the offline core gameplay loop.
Scope includes the following systems:
8x8 grid system
Drag and drop block placement
Placement validation
Row and column clearing logic
Score system with combo multiplier
Game over detection
Clean portrait UI layout
Basic animations and feedback polish
The emphasis is on clean, scalable code architecture, mobile optimization, smooth and satisfying interactions, and avoiding overengineering.
We are NOT building backend, multiplayer, or monetization systems at this stage.
Important:
When applying, begin your proposal with a short sentence describing your favorite mobile game mechanic and why it works. Keep it under 20 words.
Applications t...
This is not a hyper-casual ad-driven project. The goal is a polished, premium-feel gameplay experience with strong retention and clean architecture.
At this stage, we are focused strictly on the offline core gameplay loop.
Scope includes the following systems:
8x8 grid system
Drag and drop block placement
Placement validation
Row and column clearing logic
Score system with combo multiplier
Game over detection
Clean portrait UI layout
Basic animations and feedback polish
The emphasis is on clean, scalable code architecture, mobile optimization, smooth and satisfying interactions, and avoiding overengineering.
We are NOT building backend, multiplayer, or monetization systems at this stage.
Important:
When applying, begin your proposal with a short sentence describing your favorite mobile game mechanic and why it works. Keep it under 20 words.
Applications t...
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