Job Description
We are seeking a technical lighting artist to join Playdead and work on GAME3, an open world sci-fi adventure . We are looking for someone who has technical experience working with lighting in Unreal or other proprietary game engines and has strong problem solving skills.
As a technical lighting artist at Playdead, your responsibilities would be to support our artists and leads with the more technical aspects of the lighting pipeline. You would be collaborating closely with rendering programmers to identify and debug problems and develop workflows and pipelines using Unreal Engine 5.
This will include working with Blueprints and, depending on experience, could include Python or C++ tools. You will be responsible for managing all aspects of technical lighting which includes asset management, performance and optimisation and material development.
Generally, you would take responsibility for reviewing documentation and learning all of the latest UE5 lighting ...
As a technical lighting artist at Playdead, your responsibilities would be to support our artists and leads with the more technical aspects of the lighting pipeline. You would be collaborating closely with rendering programmers to identify and debug problems and develop workflows and pipelines using Unreal Engine 5.
This will include working with Blueprints and, depending on experience, could include Python or C++ tools. You will be responsible for managing all aspects of technical lighting which includes asset management, performance and optimisation and material development.
Generally, you would take responsibility for reviewing documentation and learning all of the latest UE5 lighting ...
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