Job Description

The Opportunity
We are producing a complex, high-fidelity 3D animated web series featuring humans, animals, and insects across diverse biomes. We are moving beyond traditional offline rendering to build a robust Unreal Engine 5 production pipeline.
​We need a Technical Creative Director—a visionary who understands the full spectrum of modern character production. You will architect the pipeline, deciding how we build our cast and how they move, balancing quality with efficiency.
​The Mission
​Pipeline Strategy: Define the 'Maya/Blender to UE5' workflow. You will evaluate and implement the best methods for our specific needs—whether that means using USD, FBX, or Alembic caches.
​Character Architecture: You will determine the right character tech stack. You must know when to leverage MetaHumans for efficiency versus building Custom Rigs for unique stylization.
​Facial Performance Strategy: Define the lip-sync and facial pipeline. You should be versed in various me...

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