Job Description
Role Summary
Own the performance, optimization, and technical quality of environments in Unreal Engine.
Key Responsibilities
Create and manage LODs, HLODs, and instancing
Optimize shaders, materials, draw calls
Enforce FPS targets across low–high spec PCs
Support lighting, VFX, and environment optimization
Debug performance bottlenecks
Requirements
5+ years as Technical Artist (AAA)
3+ shipped AAA PC/console titles
Strong Unreal profiling & optimization expertise
Shader and material pipeline knowledge
Scripting experience preferred
Own the performance, optimization, and technical quality of environments in Unreal Engine.
Key Responsibilities
Create and manage LODs, HLODs, and instancing
Optimize shaders, materials, draw calls
Enforce FPS targets across low–high spec PCs
Support lighting, VFX, and environment optimization
Debug performance bottlenecks
Requirements
5+ years as Technical Artist (AAA)
3+ shipped AAA PC/console titles
Strong Unreal profiling & optimization expertise
Shader and material pipeline knowledge
Scripting experience preferred
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