Job Description
The Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hard surface and organic models, environments, hero creature work and character work.Create photorealistic textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets Assemble the textures into a shading network and tweaks its lookdev to accurately match the references Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process Bachelor's degree or equivalent experience Previous high-end production experience in visual effects for live-action feature films or television Hands-on experience using Mari essential, Photoshop, ZBrush, Mudbox a plus Working knowledge of Maya necessary, 3ds Max, V-Ray, Nuke a plus Clear understanding ...
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