Job Description

We’re looking for a Senior Technical Artist (Unity) to own how the game feels in motion inside the engine. This role sits at the intersection of art, motion, and engineering, focused on building reusable, high-performance systems that make core gameplay moments feel premium and responsive.

You are not creating offline animations or mockups. You are implementing and optimizing real-time motion systems inside Unity that run at 60fps on mid and low-end Android devices while still driving retention and in-app purchase moments.

If you enjoy building scalable pipelines, solving performance bottlenecks, and turning creative intent into efficient runtime systems, this role is a strong fit.

Why You’ll Want to Join

  • You will be paid in USD (bi-monthly: every 15th and 30th)
  • Up to 14 days of Paid Time Off annually (starting Day 1)
  • Observance of Holidays per company guidel...

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