Job Description

We are looking for an experienced Rendering Engineer to join our central tech team, which focuses on developing shared in-house graphics technologies and workflows that power our games. In this role, you will primarily develop rendering systems with predictable performance across a variety of devices.
You'll be joining a small but highly focused and effective team. Our team's responsibility is to optimize 3D assets from DCC tools, move them through the engine, and ultimately render them on power-constrained devices. We collaborate closely with multiple game teams, ensuring that our shared graphics technology serves both creative and technical needs.

What You'll Be Doing

  • Collaborate with game teams to identify and solve problems in 3D graphics, rendering, runtime performance, and memory efficiency.
  • Iterate and improve upon existing legacy systems that are already widely used, ensuring minimal production disruption.
  • Support artists and designers...

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