Job Description

Description

・In-game sound system development Design and implement audio systems that enhance the game experience—such as real-time audio systems, sound playback control, environmental sound processing, and Dolby Atmos–compatible 3D sound—based on director instructions and hardware requirements.

・Middleware (Wwise / ADX2, etc.) integration into UE5 with custom extensions Utilize audio middleware to handle UE5 integration, develop extended features, and perform custom implementations.

・Collaboration with sound designers and tool development Develop and maintain audio editors and debugging tools to help sound designers efficiently implement and fine-tune audio assets.

・Sound data optimization Optimize memory usage, design streaming and audio data processing, and improve performance with hardware resource constraints in mind.

・Audio event control implementation Design and implement control logic for sound events tied to gameplay, including c...

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