Job Description

A leading game development studio in Canada seeks a mid-level 3D Generalist to create environment content from modeling to implementation. Responsibilities include producing custom assets, texturing, and collaborating in a team-oriented environment. Candidates should have at least 2 years in the game industry with strong skills in tools like Maya and Substance 3D, as well as a portfolio demonstrating organic and hard-surface assets. A competitive salary package is offered, along with flexible work arrangements.
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