Job Description
This is a 6-month Temporary Full Time opportunity working Hybrid in Montreal.
Responsibilities
- You will create high-quality 3D models for architectural elements and props aligned with artistic direction
- You will perform modeling and UV mapping of assets
- You will implement and validate assets in Unreal Engine
- You will optimize assets to meet performance and memory budgets
Qualifications
- 2-4 years of experience in a similar role
- Solid understanding of the end-to-end game development pipeline
- Proficiency in at least one major 3D DCC tool (Maya, 3ds Max, or Blender)
- Experience working with Unreal Engine
- Strong skills in both high-poly and low-poly modeling for real-time applications
- Ability to manage time, prioritize tasks, and work independently when needed
...
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