Job Description

This is a 6-month Temporary Full Time opportunity working Hybrid in Montreal.

Responsibilities

  • You will create high-quality 3D models for architectural elements and props aligned with artistic direction
  • You will perform modeling and UV mapping of assets
  • You will implement and validate assets in Unreal Engine
  • You will optimize assets to meet performance and memory budgets

Qualifications

  • 2-4 years of experience in a similar role
  • Solid understanding of the end-to-end game development pipeline
  • Proficiency in at least one major 3D DCC tool (Maya, 3ds Max, or Blender)
  • Experience working with Unreal Engine
  • Strong skills in both high-poly and low-poly modeling for real-time applications
  • Ability to manage time, prioritize tasks, and work independently when needed

Nice to Have

  • Experience working on AAA game productio...

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