Job Description
We are looking for a strong individual with proven experience in Unreal Engine to join the client's distributed international team to work on implementing capture mechanism to gather data for ML training in Ray Tracing or Deferred Rendering pipelines. Candidates with proven experience to manipulate rendering pipeline to change rate, resolution, texture quality, etc .
The client is a multinational semiconductor company that works in the area of computer and graphic processors and related technologies for consumer markets.
Requirements:
Will be a plus:
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