Job Description

We are looking for a strong individual with proven experience in Unreal Engine to join the client's distributed international team to work on implementing capture mechanism to gather data for ML training in Ray Tracing or Deferred Rendering pipelines. Candidates with proven experience to manipulate rendering pipeline to change rate, resolution, texture quality, etc .

The client is a multinational semiconductor company that works in the area of computer and graphic processors and related technologies for consumer markets.

Requirements:

  • 2+ years of experience with Unreal Engine 4 and 5;
  • GPU programming;
  • Experience with GPU Ray Tracing technology;
  • Experience/knowledge of rendering pipeline;
  • Experience with Shaders;
  • Experience of plugin development;
  • Excellent written and verbal communication skills in English.
  • Will be a plus:

  • Experience/knowledge with CUDA, OpenGL, ...
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