Job Description
Become the Materials Vision Leader at Ubisoft Quebec City, guiding high-quality textures in AAA games. Your expertise will reflect in every visual detail using the Anvil engine.
In the role of Principal Artist – Materials, you'll be instrumental in defining the textures and materials for top-tier gaming projects. With a strong focus on physically based rendering and high fidelity, your contributions will shape the player's experience. Collaborate cross-functionally with art and technical teams to streamline and enhance material workflows.
Key Responsibilities:
• Define and uphold the materials vision according to PBR standards
• Ensure consistency across lighting scenarios with Anvil
• Create advanced materials using Substance 3D tools and photogrammetry
• Develop and refine materials systems, monitoring optimizations
• Guide and mentor junior artists with feedback and best practices
Requirements:
• Proven exper...
In the role of Principal Artist – Materials, you'll be instrumental in defining the textures and materials for top-tier gaming projects. With a strong focus on physically based rendering and high fidelity, your contributions will shape the player's experience. Collaborate cross-functionally with art and technical teams to streamline and enhance material workflows.
Key Responsibilities:
• Define and uphold the materials vision according to PBR standards
• Ensure consistency across lighting scenarios with Anvil
• Create advanced materials using Substance 3D tools and photogrammetry
• Develop and refine materials systems, monitoring optimizations
• Guide and mentor junior artists with feedback and best practices
Requirements:
• Proven exper...
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