Job Description

Seeking an AI Programmer to design intelligent NPC behavior and enemy systems.
Responsibilities
● Implement AI using Behavior Trees
● Enemy logic & decision systems
● Pathfinding & navigation
Required Skills
● Unreal Engine AI tools
● Behavior Trees
● NavMesh
● State machines
Contract duration of less than 1 month.
Mandatory skills: C++, Unity, Game Design Document, Game Design, Game Development, Unreal Engine, Prototyping

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