Job Description
Must-have skills - WebGL2 + GLSL (fragment shaders, post-processing pipelines, debugging, optimization)
What we're building:
We're building a no-code visual editor for creating GPU-accelerated interactive web effects (WebGL/GLSL) that can be embedded on any website via a lightweight runtime SDK.
On top of that, we're adding an AI 'Make' layer that can generate complete front-end pages and interactive scenes using our system's templates, components, and effect JSON—so creators can build stunning sites via prompt + iteration, not just manual design.
This is a founding engineering role with real ownership: product architecture, execution, and the technical direction of the company.
Your mission:
Ship the platform end-to-end:
A production-grade editor (scene/layer/effects system, timeline/events, ...
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