Job Description

Job Description

We are looking for an Engine / Gameplay Architect to help shape the foundation of user‑generated content (UGC) on a large‑scale AAA experience built in Unreal Engine. This role sits at the intersection of engine systems, gameplay architecture, and emerging AI‑assisted creation workflows. You will define how creators build, extend, and interact with the platform through robust APIs, scalable systems, and intuitive scripting while enabling AI‑driven tooling that lowers the barrier to creation without limiting depth.

Responsibilities

  • Architect the end‑to‑end UGC framework: data models, runtime systems, and extensibility points
  • Design and evolve APIs that expose gameplay systems safely and flexibly to creators
  • Define the scripting model (language, runtime) for user‑authored content
  • Partner with AI/ML teams to enable an AI agent that can generate, modify, and reason about gameplay content
  • Establish guard...

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