Job Description

  • Diving deep into Unreal Engine 5 architecture and source code to extend, improve, and customize core engine systems.
  • Working on low-level subsystems, memory, asset streaming, I/O, and building pipelines.
  • Profiling and optimizing CPU and GPU performance, memory footprint, and loading times for current and next-gen platforms.
  • Extending / tuning core engine features and technologies (Nanite, Lumen, Chaos, etc.).
  • Supporting a range of consoles (Sony, Microsoft, Nintendo), as well as PC and cloud-based gaming platforms.
  • Integrating platform SDKs, store APIs, online services and storefronts (Steam, EGS, GoG, etc.).
  • Participating in all phases of development — from prototype and tools setup to shipping the final game build.

Requirements

  • Strong C++ programming skills with practical experience
  • Proven experience working with Unreal Engine 4 or 5, with understanding of:

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