Job Description
I'm looking for a Blender 3D modeler to modify an existing character. I have a bird model that is already fully rigged and animated and I would like to replace the bird's head with a human head. The new head does not need any facial animation and can remain completely static. All current body animations should continue working exactly as they do now.
The human head should have long hair. The hair should be modeled using game-ready hair planes with bones along each hair section so that it can be used for physics in Unity. The hair needs to move naturally when the character moves and respond correctly to gravity, hanging downward even when the character is upside down. The existing body, rig, and animations must remain unchanged and fully functional.
Contract duration of less than 1 month. with 30 hours per week.
Mandatory skills: 3D Modeling, Blender
The human head should have long hair. The hair should be modeled using game-ready hair planes with bones along each hair section so that it can be used for physics in Unity. The hair needs to move naturally when the character moves and respond correctly to gravity, hanging downward even when the character is upside down. The existing body, rig, and animations must remain unchanged and fully functional.
Contract duration of less than 1 month. with 30 hours per week.
Mandatory skills: 3D Modeling, Blender
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