Job Description
- Developing and maintaining AI systems and behaviors using Unreal Engine 5’s frameworks and custom code.
- Implementing decision-making logic, pathfinding, perception, and dynamic reactions for interactive NPCs.
- Collaborating with design and gameplay teams to build robust, flexible AI architectures supporting varied gameplay scenarios.
- Enhancing and optimizing existing AI components for performance, scalability, and realism.
- Working across different areas of Unreal’s AI toolset, including Behavior Trees, EQS (Environment Query System), AI Controllers, and Navigation systems.
- Supporting multiple platforms and ensuring consistent AI performance across PC and console targets.
- Taking part in architectural planning, prototyping new AI features, and iterating on gameplay behaviors from concept through final release.
- Participating in every stage of the game development pipeline, with ownership of AI-related features throughou...
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