Job Description

  • Developing and maintaining AI systems and behaviors using Unreal Engine 5’s frameworks and custom code.
  • Implementing decision-making logic, pathfinding, perception, and dynamic reactions for interactive NPCs.
  • Collaborating with design and gameplay teams to build robust, flexible AI architectures supporting varied gameplay scenarios.
  • Enhancing and optimizing existing AI components for performance, scalability, and realism.
  • Working across different areas of Unreal’s AI toolset, including Behavior Trees, EQS (Environment Query System), AI Controllers, and Navigation systems.
  • Supporting multiple platforms and ensuring consistent AI performance across PC and console targets.
  • Taking part in architectural planning, prototyping new AI features, and iterating on gameplay behaviors from concept through final release.
  • Participating in every stage of the game development pipeline, with ownership of AI-related features throughou...

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